The
three finally reach the western junction of three canyons. This is the dangerous part of the
mission. Each man has to work down a
canyon far enough to attract the Priests who will be out on patrol, because
they will have noticed the landing. The
Priests are masters of combat and, once each man has attracted the attention of
a Priest, or reached the mouth of his canyon unopposed, he will then need to
retrace his steps and again climb to the top of the West side ridge. Once he's back at the top of the ridge, he'll
run North until he's well past the Temple and then he
has to figure a way to cross the river to get to the pickup point. Simple enough, unless the Priests catch a
man. If the Priests catch a man, the man
is dead.
As
he starts down the steep western end of his assigned canyon, Dommy once again has cause to regret his lack of useful
education and training. He makes good
money as a member of the artifact landing teams. However, he risks his life at each
landing. However, it's risk his life for
good money or spend his life as a low-paid, no-hope laborer.
Dommy's trip down the western end of the canyon is
terrifying. It's a steep slope, but Dommy knew that. The
problem is that the western end of at least his canyon is rotted, unstable
rock. Dommy
has no choice but to slide down the steep slope to the bottom. That's not the problem. The problem is that there's no way that Dommy is going to get back up the slope again. He'll have to exit the eastern end of the
canyon and try to work North along the river
valley. It's almost certain death at the
hands of the Priests, but there's only the one chance for Dommy.
Dommy steels himself and works his way East
along the twisting, turning bottom of the canyon. If he can avoid meeting a Priest, he has at
least a chance.
Dommy works cautiously over a rise in the bottom of the canyon
and finds himself staring at a Priest. Dommy is dead!
Dommy has position at the top of a slope and, with escape cut
off at the western end of the canyon, the top of the slope seems as good a
place as any for Dommy to die.
Dommy aims his crossbow at the Priest to at least make a fight
of it. However, the Priests wear armor good enough to stop a crossbow quarrel and they're
masters at the art of combat, including moving cleverly enough to avoid taking
a crossbow quarrel in an unprotected spot.
The
Priest moves rapidly up the slope and Dommy fires the
first of the two quarrels he might get off before the Priest is upon him. The Priest sees Dommy
fire and he would have avoided the quarrel except that the same treacherous
footing that makes it impossible for Dommy to retreat
to the western slope of the canyon causes the Priest to lose his balance. Unbalanced, the Priest can't avoid the
quarrel. The Priest dies and Dommy might yet live!
Dommy walks cautiously down the slope to the Priest. He verifies that the Priest is indeed
dead. Dommy
catches the glimpse of a shiny sigil of some sort
worn by the Priest. The sigil might be silver and Dommy
removes it from the dead priest and slips the chain holding the sigil over his own neck.
Dommy then moves further East down to the mouth of the
canyon. The canyon has wound its way
further North than Dommy expected. Dommy glances back
and sees two Priests coming out of the mouths of the two canyons further South. The sight
means that the Priests have found Morg and Jer and the Priests aren't in pursuit. Thus, Morg and Jer are dead! Dommy is the only survivor on this side of the river.
Dommy’s only hope is to run North. Dommy runs, using
the mile eating stride that his six foot one inch body can generate. The Priests are fierce warriors, but they're
short in stature and Dommy’s survival chances are
with his longer legs.
Dommy runs for a while until he spots a Priest in the flat
plain to his North. Dommy’s
only chance for escape leads across a river bridge that undoubtedly leads to
the Temple and probably more Priests.
With
sinking spirits, Dommy runs across the bridge and
along a path through woods too dense to offer any real chance of passage. The path finally opens to a small clearing in
which the Temple stands.
In
front of the Temple, are the bodies of Byng, Vyn and
a Priest. All
three are dead and the artifact for which so many
have died is on the ground near Byng’s outstretched, dead hand.
Dommy scoops up the artifact. The artifact
resembles a sort of bracelet and Dommy slips it on
his wrist, without thinking. He can
carry the artifact that way and keep running. His only hope is to outrun the remaining
Priests and reach the pickup point.
Dommy runs along a path that seems to lead North
until he sees a Priest. With no real
option, Dommy turns and darts down a southward
leading path.
Dommy hears horns that must be the remaining Priests signaling. His only
hope is to keep running and try to out leg the Priests.
Dommy’s run lasts the rest of the day, until nightfall. It should have been a nightmare of exhaustion
and pain. Surprisingly, Dommy has never felt so strong. His stride is relaxed and propels him at
speed along winding trail after winding trail with minimal effort.
For
some reason, Dommy automatically avoids certain
trails. Somehow he seems to know that
he'll encounter a Priest down that trail.
The reason behind Dommy’s new found running
skill and Priest detection has to be either the sigil
or the artifact or maybe both.
It
takes Dommy five days of running and hiding before
his new senses tell him that he has outrun the Priests. Dommy has been able
to find edible plants and even take a few small animals with his crossbow. He's still alive, but now what?
The
pickup time has passed and the second pickup time has also passed. The ship won't remain past the second pickup
time. It'll have been assumed that the landing team has died at the hands of
the Priests. There will almost certainly
be another attempt made to retrieve an important artifact. However, the next attempt might be years in
the future and Dommy can't remain near the Temple
where the Priests will find him, sooner or later.
There's
an emergency beacon to the South. If Dommy can somehow reach the emergency beacon and trigger
it, a ship will eventually pick him up.
It's a slim chance, but his only chance to survive.
As Dommy works his way South, the
river valley turns West and the river runs into the sea. The beacon is still much further South.
Dommy starts South down the beach.
The
next few weeks are very difficult for Dommy. He can take an occasional fish in the shallow
bays off the ocean with just his crossbow.
The process of correcting for the distortion of his view by the water is
just another benefit of his new senses.
However, he loses too many of his limited supply of quarrels with that
sort of fishing.
Inland,
the wooded areas of the river valley have turned into semi-desert trending to
desert. The landscape is mostly barren
with only brush, cactus type plants and the occasional stream meandering down
from the mountains far to the East. A
man could not have survived in the barren terrain. However, Dommy not
only survives, he adapts.
There's
some food in the area. The artifact, as Dommy finally
determines, can tell him what is edible and what's not. Since Dommy’s
supply of crossbow quarrels won't last forever, the artifact
teaches Dommy how to make throwing sticks and snares.
The artifact also enables Dommy to
find the emergency beacon, high on a ridge above the desert. Dommy reaches the
base of the emergency beacon and keys in his emergency rescue request, but
there's no immediate answer. Dommy will have to check the beacon regularly, if he's to have
any chance of rescue.
Dommy could have lived well in the wooded areas to the North,
but there are the Priests there. Dommy could have lived well in the mountains to the
East. However, he has to check the
beacon too frequently to allow him that escape.
Dommy’s wait for a rescue ship takes some five years. During the five years, Dommy
learns a great deal.