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Yes, I have been possessed by a ghost. I can imagine your surprised expressions when you read this, or maybe you will scoff and laugh, thinking it's a joke. Perhaps you will even close this page impatiently, not wanting to bother with such nonsense. However, the truth is, even as I write these words, I feel an indescribable terror lingering in my heart.
You see, I used to never believe in the existence of ghosts.
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Ghost Games is a collection of short horror fiction stories in which each of the main characters decides to throw caution to the wind and play a game in which she summons the paranormal: ghosts, demons, and even other dimensions.
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In 2344, Terra is the most backward planet ever granted membership in the Galactic Confetory. It has two exports: the consumingly immersive medium called "senso" ? and Earth religions, which jaded Galactics just can't get enough of.
From the planet Vatican, Roman Catholicism teaches that God sends his Son to world after world. The Church levies vast fees to reveal which of each world's historical religious figures (if any) truly Incarnated the Cosmic Christ.
Then a famed mathematician calculates where God will send his son next ? a ruined planet where most offworlders are forbidden.
A lascivious Cardinal ? a bumbling Mormon trideevangelist ? a vengeful planetary mining magnate ? everyone wants a piece of the newest Christ. Never mind that the man himself is a conscious fraud who can't control his closest followers.
This tour de farce builds a complex future world, confronts classic issues of faith and "infotainment," and spews mind-numbingly horrendous puns. A must-read satire!
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Paperback Pages: 934
Paperback RRP: $25.48
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Karen and Linda are sisters living in a world ravaged by war and destruction. The Labyrinth is a maze filled with horny monsters. Linda is selected as a contestant into the maze, but Karen offers herself instead. As Karen traverses the Labyrinth, she is met with enhanced monsters ready to plug every hole! Does Karen manage to make her way out or not? This book bundles the three Horny Games books.
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Karen quietly resides at the rebellion's headquarters as they plan for an attack against the Government. Her sister, Linda, devises and interesting plan to lure her out. Linda puts her own self up as the reward for Karen returning to the Capitol. President Ice promises that the Government will not harm her, but is that enough to lure Karen back towards the Labyrinth? Does the rebellion allow her?
With the President on thin ice, he takes a chance at giving up Linda for Karen.
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Years ago, the world population reached its weak. In an effort to stem population, sex was disallowed and only certain areas were allowed to have sex. In its place was the Horny Games. A Labyrinth full of monsters that a woman from each area had to pass through. Whoever made it through would bring unlimited sex back to their area for a year.
Karen volunteered from her area, taking place of her sister Linda. Stuck in the Labyrinth full of man-made monsters, Karen battled her way to the exit. She was betrayed by the person she loved the most.
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When a man wakes up in a meadow with no memory of himself, he takes to the road, hoping to find someone who knows him and can tell him who he is. Confronted by a menacing black-clad knight named Sir Borus Renovar, the man invents the name "Stone Falconer." When Sir Borus asks Stone if he's signed something called a fastle pledge??"the work of a mysterious man known as the Ordseer??"he gives the wrong answer and barely escapes with his life. Now a fugitive on the run, Stone finds allies as well as adversaries, including Brook and Bennald, wanderers who have also lost their memories. These three have something else in common: a four-sided insignia engraved on their rings and weapons. As Sir Borus hunts them down, the three allies must work together to learn who they are and how they're connected. To defeat the Ordseer before he conquers the kingdom through sorcery and treachery, they must also learn to use powers they don't yet know they possess.
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Paperback Pages: 304
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The Hugo- and Nebula-nominated story "Hong's Bluff" leads this new collection of science fiction stories by longtime writer William F. Wu. Some stories are light-hearted and others dramatic, about alternate worlds, cyborgs, clones, nanotech, war-games, and life in space, often with subjects involving Americans of Chinese descent. A new introduction and afterword to each story enhance this book.
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Athletes need this drive, need to be obsessed with victory in order to win. It's like Love: It dominates your life, your feelings. You can't win without it.
But what if Love and Ambition clash? What if the person you love is also your opponent? What if your euphoria can only come at the cost of her angst?
Would you choose Love over Gold? Should you?
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